Mar 30, 2007, 04:29 PM // 16:29
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#1
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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New Meta will Break HA
I hate posting but this is rediculous. Something has to be done about this imba build. This weekend is going to suck if this continues. Might as well make it a fame farming weekend. I just rolled a Healers Boon necro and I'm already up 12 fame off 2 runs
Last edited by Lordhelmos; Mar 30, 2007 at 04:35 PM // 16:35..
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Mar 30, 2007, 04:34 PM // 16:34
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#2
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Frost Gate Guardian
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So spikes weren't an issue before this? We've always had r3 noobs, just like we've had r9 noobs. 8v8 supports spikes yes, but a decent infuser can stop them. Even rit spike was stoppable with double infuse.
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Mar 30, 2007, 04:39 PM // 16:39
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#3
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Zerohour Enterprises [ZHE]
Profession: W/
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well hopefully the changes the skill changes will do something about it
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Mar 30, 2007, 04:39 PM // 16:39
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#4
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Banned
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Quote:
Originally Posted by BowLad21
So spikes weren't an issue before this? We've always had r3 noobs, just like we've had r9 noobs. 8v8 supports spikes yes, but a decent infuser can stop them. Even rit spike was stoppable with double infuse.
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lol in 6v6 there wasent any "pure" spikes yes u had burst sins but if your prot was awake they wouldnt do anything and para spike was owned by using walls
as for the whole lame gone wild thing did u actually think those 2 extra slots were going to be used for "2 utility char for balanced builds" as many people argued ,heck no lol its just 2 more gimmick chars
star gazer- it was like that for everyone from the start why should you be the exception?
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Mar 30, 2007, 04:41 PM // 16:41
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#5
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Ascalonian Squire
Join Date: May 2006
Guild: We Step On Puppies [PuP]
Profession: E/Mo
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Rofl, it's a spike.. nothing more. It's stoppable, and definitly beatable. A faster spike can beat it, and taking down 1-2 spikers stops them for a good 20 secs so they can get setup again.
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Mar 30, 2007, 04:51 PM // 16:51
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#6
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Banned
Join Date: Jan 2007
Guild: Joo Will Always Love [mini]
Profession: Mo/Me
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Like those who replied above me, if you have a good prot monk/ infuser, than you should be fine.
Just keep in mind that a spike team is limited to movement, so its always nice to keep up with the constant damage + one guy knocking down/damaging their caller (Usually #1) =D
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Mar 30, 2007, 05:22 PM // 17:22
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#7
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None More Negative
Join Date: May 2006
Guild: Steel Phoenix [StP]
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Supposedly skill update is coming. Soul reaping abuse has to stop once and for all
__________________
Gladiator's Arena > you
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Mar 30, 2007, 06:05 PM // 18:05
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#8
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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Quote:
I hate posting but this is rediculous. Something has to be done about this imba build. This weekend is going to suck if this continues. Might as well make it a fame farming weekend. I just rolled a Healers Boon necro and I'm already up 12 fame off 2 runs
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Err? 12 fame off two runs? Wtf. Were you missing a 0? 120? You've confused me o.o. Uhm, well balanced does have the potential of winning. From what I can see.
That build you've shown is easily beaten by the way. Consume soul + good interupters. The meta isn't going to be ele spike? :O.
Quote:
Even rit spike was stoppable with double infuse.
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Double infuse for rit spike? Why would you double infuse a rit spike.
Last edited by elektra_lucia; Mar 30, 2007 at 06:18 PM // 18:18..
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Mar 30, 2007, 06:26 PM // 18:26
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#9
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Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
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Quote:
Originally Posted by Nurse With Wound
Supposedly skill update is coming. Soul reaping abuse has to stop once and for all
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This better be true...
Honestly, the one thing that annoys me the most in HA is SR abuse. You can't actually pressure efficiently through N/Mos and N/Rts that have infinite energy to throw 300 heals nearly instantly every 2s and can Heal Party for 100 in 1s at will. So you kinda have to spike, and it gets lame.
Even if they don't get energy from spirits anymore, just add Thumpers in their team or w/e, i mean in a match like 3 ways kill counts there'll always be enough death to supply them with insane energy.
I don't really see any solution except what was proposed before to change net energy gain to energy regen increase.
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Mar 30, 2007, 06:29 PM // 18:29
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#10
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by elektra_lucia
Err? 12 fame off two runs? Wtf. Were you missing a 0? 120? You've confused me o.o. Uhm, well balanced does have the potential of winning. From what I can see.
That build you've shown is easily beaten by the way. Consume soul + good interupters. The meta isn't going to be ele spike? :O.
Double infuse for rit spike? Why would you double infuse a rit spike.
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12 fame is actually pretty good if you're r3 or lower. I remember back when I was an HA noob, I was happy to get a run of 2-3 wins and netting my 3-6 fame a run. After all, it doesn't take many of those runs to get to r3 (at 180 fame...)
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Mar 30, 2007, 06:30 PM // 18:30
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#11
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: Mo/A
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Quote:
Originally Posted by elektra_lucia
Double infuse for rit spike? Why would you double infuse a rit spike.
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QFT.
Spirit Bond > Infuse vs Rit Spike.
Once you catch 2 or 3 of their spikes, if you are running pressure with warriors - chances are those first 2 spikes are the only ones they will have the chance to get off cleanly. GG.
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Mar 30, 2007, 06:42 PM // 18:42
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#12
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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People are failing to see that the spike isn't just the issue. Its the necromancers healing with a bottomless energy pool they are cheating out of soul reaping. Add that with all the defensive spirits up, one spike coming from the A/W and another coming from the channeling volley and you have a very unfair match. Those necros are pumping 130-170 pt heals off with hb and jamei's gaze forever. They dont even NEED and infuser every one of their heals is an infuse.
Who wants to play against a spike team that has an indomitable defense and 3 infusers? Even good teams are having a hard time getting through those spirits and the rediculous necro healers. Eventually your infuser is going to get bored and tired. Its like shooting someone through the wall with the railgun in quake.
You all talk like you have infusers with the hands of god. You can't put the whole fate of the party into the hands of one supporter, also you can't use a good infuser as an excuse that this build is unfairly exploiting soul reaping to make a near unkillable spike team.
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Mar 30, 2007, 06:59 PM // 18:59
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#14
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Krytan Explorer
Join Date: Jan 2006
Guild: .:Pro Guildhopper:.
Profession: Mo/Me
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Quote:
Originally Posted by Nurse With Wound
Supposedly skill update is coming. Soul reaping abuse has to stop once and for all
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I love your sly hints at the future...
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Mar 30, 2007, 07:04 PM // 19:04
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#15
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Banned
Join Date: Jan 2007
Guild: Joo Will Always Love [mini]
Profession: Mo/Me
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Quote:
Originally Posted by Tiyuri
Soul reaping wont work on spirits soon, educated guess
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I hope so, or when a spirit dies, they gain only 15% energy from each spirits
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Mar 30, 2007, 09:29 PM // 21:29
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#16
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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Quote:
Originally Posted by evil joo
I hope so, or when a spirit dies, they gain only 15% energy from each spirits
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there alrdy on 50% 15% will still b a fair bit 0% is better, wont ruin SR at all jsut in halls
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Mar 30, 2007, 09:30 PM // 21:30
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#17
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Frost Gate Guardian
Join Date: Apr 2006
Location: Belgium
Profession: W/
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Quote:
Originally Posted by BowLad21
So spikes weren't an issue before this? We've always had r3 noobs, just like we've had r9 noobs. 8v8 supports spikes yes, but a decent infuser can stop them. Even rit spike was stoppable with double infuse.
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dunno if you seen the HA now... but it's all BIG area dmg, invoke lightning, searing flame... infuse is useless now, you can maybe save 1 guy without dieing yourself... but not 2 or 3 that can drop fast at the same time
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Mar 30, 2007, 09:51 PM // 21:51
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#18
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Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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my issue isnt with that fact that the SR mechanic is broken. it is and we all know it. and hopefully it will be addressed soon (no SR from spirits or no energy if they are just recast and not killed).
my issue is that it isnt a "new" meta. necros abusing SR has been around since, well, factions and the rit spirit spam and minions before that. going back to 8v8 isnt the cause of this problem, this problem has been around for a long time now. periodical nerfs to certain skills curtails it for a while, but those skills are just replaced and the builds tweaked (HB necros ftw...or ftl, depending on where you stand).
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Mar 30, 2007, 10:07 PM // 22:07
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#19
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Furnace Stoker
Join Date: May 2006
Profession: R/
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I don't see any soul reaping abuse....it's doing exactly what it should be doing. In a big battle with a lot of people dying, necros get massive amounts of energy. There's still plenty of shutdown, disabling, interrupting, etc skills out there. Bring back the good ole Migraine mesmer. =)
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Mar 30, 2007, 10:08 PM // 22:08
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#20
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Jungle Guide
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K, anyone who honestly makes a thread like this deserves to die. 8v8 has been back for less than 24 hours, give time for the meta to balance out before going "ZOMG THIS BUILD ARE BR0K3N!!!ONE1.1ONE!". Let people figure out what to run, then roll. A good balanced still owns anything.
Last edited by Gimme Money Plzkthx; Mar 31, 2007 at 12:23 AM // 00:23..
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